The Developer
lamMilo
Minecraft Client Developer & PvP Enthusiast
Hey, I'm lamMilo โ the person behind xMiL0 Client. I've been playing Minecraft competitively for years and got tired of bloated, unstable clients that never work the way they should. So I built my own.
xMiL0 is my personal project: clean Java code, minimal overhead, and 40+ modules that actually work the way you'd expect. I play with this client myself, which means every feature gets real-world testing before it ships.
The free tier is open source and always will be. If you want every edge, there's also a premium build with exclusive modules.
By the numbers
What's inside xMiL0
Story
How xMiL0 came to be
Got into competitive PvP
Started playing Minecraft on HCF and Pot servers. Quickly realised that knowing your tools matters as much as mechanical skill.
Learned Fabric modding
Moved from playing to building. Picked up Java modding with Fabric, SpongePowered Mixin, and Yarn mappings โ wrote the first functional Kill Aura and Velocity modules from scratch.
40+ modules shipped
Grew the module list to cover Combat, Movement, Render, and Misc categories. Added a full ClickGUI, TabGUI, and a drag-and-drop HUD Editor with a live theme engine.
Public release
Released the free build on GitHub for 1.20.1. Open source, no paywalls on the base client. Premium build available separately for players who want exclusive modules.
Active development
Still shipping updates โ more modules, bypass research, and GUI improvements. Follow on GitHub or check back here for releases.
Stack
How it's built
Java 17
Core language for all module logic and GUI rendering.
Fabric + Yarn
Fabric Loader & API with Yarn mappings for 1.20.1.
SpongePowered Mixin
Bytecode injection for hooking into Minecraft internals.
Gradle 8.8
Build system. Output drops in build/libs/.